Your turn… over a coffee ?

Emblem

Some details are confidential.

Here's what I can share about my role, with public Renault imagery.

Two screens. How do we keep the driver focused on the road?

The short version

Thinking beyond the screen.

Drivers need to make an adjustment and see what happens, while keeping their attention on the road. I joined Emblem early, when we could rethink the whole system: a central screen for controls, and a wider display for information.

Emblem cockpit with a wide dashboard display and central controls
Renault Emblem — public cockpit concept.
For
Renault Group
Focus
Cockpit concept / interaction design
Year
2025
My role
UX/UI Designer
Where I came in

A clear place to act.
A clear place to look.

I explored what drivers would control on the central screen, what they would see on the wider display, and how the two connect. That also informed my contribution to a new interaction and OS concept for future platforms.

My approach to this kind of work starts with a clear user problem. Across my automotive work, I lead multidisciplinary workshops, build prototype scenarios and interpret usability tests. The aim is to understand the need behind a request, then refine and validate the concepts.

  • A clear place to make an adjustment.
  • A clear connection between an action and its response.
  • An interaction system shaped around the driver.
Emblem interior concept
Renault Emblem — public concept imagery.
A few decisions along the way

Two screens.
One experience for the driver.

More screen space can also mean more to keep track of. I wanted each screen to have a clear job, so drivers wouldn't have to think about the system itself.

Where should the driver make an adjustment?

The central screen was the place to act. I explored how its controls could connect clearly to information on the wider display.

What does the driver need to see?

The wider display should make relevant information easy to find. The aim was to support the driver, without competing with the road.

How can a new system feel easy to understand?

A new system asks people to learn something. I considered the interaction model and OS together, looking for a consistent link between what drivers do and what they see.

One thing that stayed with me

More screen space should not mean
more work for the driver.

I kept coming back to the same question: does this help the driver, or give them another thing to think about? That's what guided the relationship between the two screens.

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Thanks for scrolling! — Quentin